Stereoscope Simulator

Blinkenlights Stereoscope displayed a huge variety of animations and real time games at the same time and it was stunning to watch in person. For the 99.9% of the world's population that didn't make it to Toronto, we released a Stereoscope Simulator that connected to our live data stream, displaying the real content of the building on your computer in real time.

Stereoscope 3D Simulator for Mac

On the Mac, we provided a real time simulation program that displayed Stereoscope content on a real 3D model. You just launched the program and watched the live content. This is a standalone application program for Mac OS X.

Download: Stereoscope Simulator for Mac OS X Leopard v1.0 (15 MB)

When the Stereoscope Simulator started for the first time it checked our site for the latest list of sources. Until the real installation started you could watch us running all kinds of tests. The program also auto-checked for updates and updated itself when one was available.

The simulator could also be used together with our suite of tools for creating animations using Quartz Composer on the Mac, as a QC document can send out a movie stream to the simulator locally. Just select "localhost" from the "Proxies" menu.

Stereoscope 3D Simulator for the iPhone

The Stereoscope Simulator was also available for the iPhone and iPod touch line of mobile devices (running the then-current 2.1 firmware), free of charge.

Download: Blinkenlights Stereoscope Simulator for iPhone

On the iPhone you could hook up to the live data stream and watch things happening in real time. You looked at a 3D representation of the building and could pinch to zoom in and out and select various predefined camera positions. We had added a couple of new features to our data stream like time and date so that the simulator could show when the visible data was being broadcast. There was hardly any noticeable delay receiving the data on the iPhone.

Stereoscope 2D Simulator for other platforms

We initially intended to provide slightly less exciting but still working 2D simulators for other platforms (namely Linux and hopefully Windows) once we had kicked out the 3D simulator. Due to a lack of time and developer resources this unfortunately didn't happen.

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